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Resume

Experience

2023-Present

Systems Intern (2023/2024)

Game Designer (2025 - Present)

I was hired as a Systems Design intern by Ambrus Studio, a AA startup led by Johnson Yeh (ex-executive producer at Riot Games) and staffed by veterans of the industry. I wrote multiple specs for both gameplay and menus, such as an analysis of conflict distribution in mobile platform MOBAs. I also designed abilities and mechanics for three pre-existing characters as well as created one from scratch.

 

Working with a multi-lingual and highly efficient team gave me the opportunity to provide value and stretch my wings as a designer. â€‹

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In 2025 I was hired on full time as a game designer, working on both an SLG game marketed towards the west as well as a line of narrative experiences geared towards niche communities. 

Ambrus Studio

Shanghai, China

2021-2022

Game Designer

I worked as a Game Designer for MobLab, a Chinese educational software company. I aided in translation efforts, as well as designed a game using psychological findings to aid young children in emotional identification and intelligence.

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Working in a high intensity professional environment set the standard for my work quality.

MobLab

Silicon Valey

Academic Projects

2023-2024

Combat Designer (Academic)

I worked as a Combat Designer for the team SmileWire during my junior and senior year of college, creating a first person movement shooter called Goosthetic. Goosthetic would release on Steam and garner over 30 thousand downloads and a 96% positive review score. I designed enemies and combat mechanics, as well as aiding with encounter and level design. 

DigiPen Institute of Technology

Redmond, WA

2022-2023

Lead Designer (Academic)

I worked as a Lead Designer for the team Laughing Stock during my sophomore year of college, creating a top down isometric shooter called Chlorofell. I ideated and iterated on the core gameplay mechanics of the game, as well as play-tested builds to obtain data for iteration.

DigiPen Institute of Technology

Redmond, WA

2021-2022

Technical Designer (Academic)

I worked as the Technical Designer for my freshman year in the 3 man team Phase Roll, developing the side-scrolling bullet hell shooter Neon Nemesis. I coded the framework and mechanics of the game over the course of 4 months using Unity and a combination of both C# and the Bolt visual scripting language. I also iterated off of multiple playtests over an extended period of time.

DigiPen Institute of Technology

Redmond, WA

Education

2021-2025

DigiPen Institute of Technology

Obtaining a Bachelor's of Arts of Game Design, specializing in Systems and Level Design. DigiPen is one of the top game development schools in the world, and places their students through a rigorous curriculum involving advanced project courses as well as many specialization courses.

 

Dean's List 2022, 2023, 2024

Undergraduate

Redmond, WA

2017-2021

La Jolla Country Day

I began my study of computer science and game development early in my high school career and learned a multitude of languages which I used to develop a game for my final project in a Computer Science course. 

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Honor Roll 2017-2021

LJCDS Innovation Award 2021

High School

San Diego, CA

Professional skillset

Unity Prototyping

System Design

Unreal Prototype

Communication and Iteration

Languages

English (Native)

Mandarin (Proficient)

C# and JavaScript

Visual Scripting (Bolt/Blueprint)

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