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Resume

Experience

2023 and 2024

Systems Intern

I was hired as a Systems Design intern by Ambrus Studio, a AA startup led by Johnson Yeh (ex-executive producer at Riot Games) and staffed by veterans of the industry. I worked on the implementation of audio across the product, as well as wrote multiple specs for both gameplay and menus, such as an analysis of conflict distribution in mobile platform MOBAs. I also designed abilities and mechanics for three pre-existing characters as well as created one from scratch.

 

Working with a multi-lingual and highly efficient team gave me the opportunity to provide value and stretch my wings as a designer. 

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In 2024, I was rehired as a System Design Intern at Ambrus, and continued my duties in combat design and aided the team during the release window. 

Ambrus Studio

Shanghai, China

2021-2022

Game Designer

I worked as a Game Designer for MobLab, a Chinese educational software company. I aided in translation efforts, as well as designed a game using psychological findings to aid young children in emotional identification and intelligence.

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Working in a high intensity professional environment set the standard for my work quality.

MobLab

Silicon Valey

Academic Projects

2022-2023

Lead Designer (Academic)

I worked as a Lead Designer for the team Laughing Stock during my sophomore year of college, creating a top down isometric shooter called Chlorofell. I ideated and iterated on the core gameplay mechanics of the game, as well as play-tested builds to obtain data for iteration.

DigiPen Institute of Technology

Redmond, WA

2021-2022

Technical Designer (Academic)

I worked as the Technical Designer for my freshman year in the 3 man team Phase Roll, developing the side-scrolling bullet hell shooter Neon Nemesis. I coded the framework and mechanics of the game over the course of 4 months using Unity and a combination of both C# and the Bolt visual scripting language. I also iterated off of multiple playtests over an extended period of time.

Phase Roll

Redmond, WA

Education

2021-Present

DigiPen Institute of Technology

Obtaining a Bachelor's of Arts of Game Design, specializing in Systems and Level Design. DigiPen is one of the top game development schools in the world, and places their students through a rigorous curriculum involving advanced project courses as well as many specialization courses.

 

Dean's List 2022, 2023, 2024

Undergraduate

Redmond, WA

2017-2021

La Jolla Country Day

I began my study of computer science and game development early in my high school career and learned a multitude of languages which I used to develop a game for my final project in a Computer Science course. 

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Honor Roll 2017-2021

LJCDS Innovation Award 2021

High School

San Diego, CA

Professional skillset

Unity Prototyping

System Design

Level Design

Communication and Iteration

Languages

English (Native)

Mandarin (Proficient)

C# and JavaScript

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